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Robert Larsson
Robert Larsson
Concept Artist / 3d artist
Berlin, Germany

Summary

About 19 or so years industry experience working on a wide range of titles, including
Terminator Salvation, Saints Row, Overlord, Hoopworld, Unreal Tournament 3, Dishonored, and Dead Island 2.

Specialties: Concept art, 3d modelling and texturing of all sorts.

Skills

Concept ArtIllustration3D Modeling3D VisualizationTexturingPBR Texturing

Software proficiency

3ds Max
3ds Max
Blender
Blender
Maya
Maya
Modo
Modo
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity
Quixel Suite
Quixel Suite
Rebelle
Rebelle

Productions

    • Video Game
      Ghost detective
    • Year
      2023
    • Role
      Concept artist/3d artist
    • Company
      Wooga
    • Video Game
      Overlord
    • Year
      2007
    • Role
      Senior Artist
    • Company
      Streamline studios
    • Mobile Game
      Warlords
    • Year
      2016
    • Role
      Senior Concept Artist
    • Company
      Wooga
    • Video Game
      Unreal Tournament 3
    • Year
      2007
    • Role
      Senior Artist
    • Company
      Streamline studios
    • Video Game
      Terminator Salvation
    • Year
      2009
    • Role
      Senior Artist
    • Company
      Streamline studios
    • Video Game
      Dishonored
    • Year
      2012
    • Role
      Senior 3d artist
    • Company
      Arkane studios

Experience

  • Principal Artist at Wooga
    Berlin
    April 2016 - Present

  • Senior Concept Artist at Yager Development
    Berlin, Germany
    June 2012 - March 2016

    As concept artist, primarily on Dead Island 2, Ive been involved in creating designs for environments, props, and characters. As well as on various pitches.

  • Senior 3d Artist at Arkane studios
    Lyon, France
    January 2011 - May 2012

    My responsibilities were mainly creating environment art for Dishonored. Props, modular sets and textures/materials. Occasionally some concept art as well

  • Senior Artist at Krome Studios
    Melbourne, Australia
    November 2009 - November 2010

    I was hired mainly to be the go-to guy when it came to textures and materials and any processes associated with those things. Consequently, apart from merely producing assets, I’ve also been responsible for ensuring the consistent quality of the texturework through giving feedback to the other artists.

  • Senior Artist at Streamline studios
    Amsterdam
    August 2005 - November 2009

    My main responsibility was to create high quality artwork whether it be Concept art, Texture work or 3d modelling. As senior artist, my responsibilities have been to act as an “in-between” between the Artists and the Leads as well as the Art director. I gave feedback to the Artists and consulted the Leads and the Art director on artistic and frequently technical issues. In addition, I substituted as Lead artist over my team of 9 people when the need arose. I’ve also been responsible for training new hires and mentoring them during their first month.

  • 2d artist at Dreams in motion
    June 2004 - July 2005

    As 2d artist, my main responsibilities were to create textures for supplied 3d models as well as concept art for the modellers, including modelsheets.